socket是网络上的两个程序通过一个双向的通信连接实现数据的交换,这个连接的一端称为一个socket。socket通常也称作"套接字",用于描述IP地址和端口,是一个通信链的句柄,可以用来实现不同虚拟机或不同计算机之间的通信。在Internet上的主机一般运行了多个服务软件,同时提供几种服务。
客户软件将插头插到不同编号的插座,就可以得到不同的服务最重要的是,Socket是面向客户/服务器模型而设计的,针对客户和服务器程序提供不同的Socket系统调用。客户随机申请一个Socket,系统为之分配一个Socket号;服务器拥有全局公认的Socket,任何客户都可以向它发出连接请求和信息请求。Socket利用客户/服务器模式巧妙地解决了进程之间建立通信连接的问题。服务器Socket半相关为全局所公认非常重要。
目前想让手机客户端和服务器保持长连接故选择socket进行通信
首先是新建一个socket服务器端
package com.wpndemo.socket; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.IOException; import java.io.InputStreamReader; import java.io.OutputStreamWriter; import java.io.PrintWriter; import java.net.ServerSocket; import java.net.Socket; import java.util.ArrayList; import java.util.List; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; /** * TODO * @author cuiran * @version TODO */ public class Main { private static final int PORT = 8090; private List mList = new ArrayList(); private ServerSocket server = null; private ExecutorService mExecutorService = null; //thread pool public static final String bm="utf-8"; //全局定义,以适应系统其他部分 public static void main(String[] args) { new Main(); } public Main() { try { server = new ServerSocket(PORT); mExecutorService = Executors.newCachedThreadPool(); //create a thread pool System.out.print("server start ..."); Socket client = null; while(true) { client = server.accept(); mList.add(client); mExecutorService.execute(new Service(client)); //start a new thread to handle the connection } }catch (Exception e) { e.printStackTrace(); } } class Service implements Runnable { private Socket socket; private BufferedReader in = null; private String msg = ""; public Service(Socket socket) { this.socket = socket; try { in = new BufferedReader(new InputStreamReader(socket.getInputStream(),bm)); msg = "user" +this.socket.getInetAddress() + "come toal:" +mList.size(); this.sendmsg(); } catch (IOException e) { e.printStackTrace(); } } @Override public void run() { // TODO Auto-generated method stub try { while(true) { if((msg = in.readLine())!= null) { if(msg.equals("exit")) { System.out.println("ssssssss"); mList.remove(socket); in.close(); msg = "user:" + socket.getInetAddress() + "exit total:" + mList.size(); socket.close(); this.sendmsg(); break; } else { System.out.println("msg="+msg); msg = socket.getInetAddress() + ":" + msg; this.sendmsg(); } } } } catch (Exception e) { e.printStackTrace(); } } public void sendmsg() { System.out.println(msg); int num =mList.size(); for (int index = 0; index < num; index ++) { Socket mSocket = mList.get(index); PrintWriter pout = null; try { pout = new PrintWriter(new BufferedWriter( new OutputStreamWriter(mSocket.getOutputStream(),bm)),true); pout.println(msg); }catch (IOException e) { e.printStackTrace(); } } } } }
然后是新建一个Android工程:
在文件【AndroidManifest.XML】添加内容:
然后是创建类:
package com.cayden.socket; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.IOException; import java.io.InputStreamReader; import java.io.OutputStreamWriter; import java.io.PrintWriter; import java.io.UnsupportedEncodingException; import java.net.Socket; import com.cayden.util.Conf; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.os.Bundle; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.View; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; public class SocketActivity extends Activity implements Runnable { private TextView tv_msg = null; private EditText ed_msg = null; private Button btn_send = null; // private Button btn_login = null; private static final String HOST = "219.143.49.189"; private static final int PORT = 8403; private Socket socket = null; private BufferedReader in = null; private PrintWriter out = null; private String content = ""; public static final String bm="utf-8"; //全局定义,以适应系统其他部分 /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); tv_msg = (TextView) findViewById(R.id.TextView); ed_msg = (EditText) findViewById(R.id.EditText01); // btn_login = (Button) findViewById(R.id.Button01); btn_send = (Button) findViewById(R.id.sendBtn); try { socket = new Socket(HOST, PORT); in = new BufferedReader(new InputStreamReader(socket.getInputStream())); out = new PrintWriter(new BufferedWriter(new OutputStreamWriter( socket.getOutputStream(),bm)), true); Log.i(Conf.TAG, "连接成功"); } catch (IOException ex) { ex.printStackTrace(); Log.i(Conf.TAG, "出现异常:"+ex.getMessage()); ShowDialog("login exception" + ex.getMessage()); } btn_send.setOnClickListener(new Button.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub String msg = ed_msg.getText().toString(); if (socket.isConnected()) { if (!socket.isOutputShutdown()) { try { out.println(msg); } catch (Exception e) { e.printStackTrace(); } } } } }); new Thread(SocketActivity.this).start(); } public void ShowDialog(String msg) { new AlertDialog.Builder(this).setTitle("notification").setMessage(msg) .setPositiveButton("ok", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { } }).show(); } @Override public void run() { // TODO Auto-generated method stub try { while (true) { if (socket.isConnected()) { if (!socket.isInputShutdown()) { if ((content = in.readLine()) != null) { content += "\n"; mHandler.sendMessage(mHandler.obtainMessage()); } else { } } } } } catch (Exception e) { e.printStackTrace(); } } public Handler mHandler = new Handler() { public void handleMessage(Message msg) { super.handleMessage(msg); tv_msg.setText(tv_msg.getText().toString() + content); } }; }
通过上文可以知道要实现手机客户端和服务器保持长连接需要选择socket通信,整个流程下来首先要做的是新建一个socket服务器端,再新建一个android工程,最后创建一个类。在后续中会增加采用mina框架来实现通信。
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